Though mostly known as an award-winning writer of theater and opera, Megan Cohen has a secret life as a writer for games and interactive media.
As part of that secret life, Megan has written:
* Interactive text and photo adventures including a family-friendly spy thriller and a Ryan Gosling dating simulator for the launch of the mobile storytelling app Sequel. One time Ryan Gosling bought out all the cookies at a Girl Scout stand. Then gave them to passing strangers as gifts. Did you know that? Well, you know that now.
* Weekly quest stories for the mobile game Westbound!, a pioneer-themed adventure with over 100,000 5-star user reviews. Stepping into this game’s IP midstream while staying true to the long-running characters was a great workout in voice and personality.
* Narrative design, character creation, story bible, and cutscene dialogue as the sole writer for “Fashion Tale,” an iPad HOG (Hidden Object Game) produced by 50Cubes as a spinoff of their wildly successful social games Fashion Designer and Mall World. It featured their heroine Badalia Madison in a series of global adventures (80+ challenges) with all-new characters as she searched for fashion inspiration and found true love.
* Chatbot dialogue chock full of unique character personality. (Ghostwritten under an NDA, so we can’t talk about for whoooo.)
* Visual stories about art, news, dad jokes, sloths, and other burning topics as a member of the launch content team for Thred, a photo-centric mobile storytelling tool created by Will Wright (The Sims.)
I played casual games (like the Dash series and Cakemania) for years before getting to be part of making them.
The best part of writing for games is taking great narrative care of players just like me.
I’ve also been lucky to do interactive work built on emerging platforms and with new tech.
I love to experiment and innovate while bringing humanity, connection, and engagement.
Email Megan to request a games/interactive portfolio or chat about hiring opportunities.
Or, read an article that quotes her about game writing in the SF Chronicle.
Thank you for coming to my website! I made it myself, but put most of it in third-person to sound more “professional” since that is industry standard. Do you think it should be industry standard? I have mixed feelings about the idea of “professionalism.” I like that “professionalism” shows respect, but dislike that it creates distance.
“In the sui generis mind of theater artist Megan Cohen, silliness intermingles with oh-no-she-didn’t moxie; searing smarts blend seamlessly with surreal reverie and a bottomless capacity for feeling.” –San Francisco Chronicle–