Monthly Archives: February 2012

Writer’s Block: The Solution to Good Ideas

Writer’s Block is a luxury disease, like feeling too sweaty in your satin pajamas, or having a lobster allergy.  That’s not to say I don’t ever have Writer’s Block.  In fact I have it right now.  Sort of.  Let’s ask a quick question.

Question: Megan, how can you be actively writing 5 projects across 4 different media, for several hours every day, with fairly satisfactory progress, and still consider yourself blocked?

Answer: LIFE IS FULL OF SURPRISES.

Check it. Continue reading

Comments Off on Writer’s Block: The Solution to Good Ideas

Filed under game.story.writing, how.to.write, play.in.progress

Writing is Actually Doing Something

Whether I am writing a play or a game, I mostly use a computer, but in any process, there comes a moment when a computer just doesn’t have enough storytelling horsepower, and you gotta kick it old skool. Continue reading

Comments Off on Writing is Actually Doing Something

Filed under game.story.writing, how.to.write, play.in.progress