Megan Cohen is a playwright, performer, game designer, dramaturg, and multi-tasker based in the San Francisco Bay Area, California, U.S.A.
Playwright & Performer
In 2015, in addition to all the festivals, productions, and events on my upcoming shows page, I’m working on my biggest project ever, a 12-hour solo show.
In 2014, I was honored with the “Keep An Eye On” Emerging Artist Award, my ensemble (Neo-Futurists) was named “Best Theater” (SF Weekly Readers’ Poll) and “Best of the Bay” (SF Bay Guardian), and my monthly event (Saturday Write Fever) was named “Best of the Bay (Humor/Improv)” by San Francisco Magazine. Personally, I was called “one very insightful and confident woman with a devilish sense of humor” by Huffington Post.
In 2012, I first became the most frequently produced female playwright in the San Francisco Bay Area, a title I still (to my knowledge) hold, with 60+ different productions and readings of my work since Jan ’12.
In other words, it’s been a pretty sweet couple of years, theater-wise.
My greatest artistic inspirations are playwright Tom Stoppard (for the challenge), artistic director Charles Ludlam (for the style), experimental ensemble “Forced Entertainment” (for the imagination), and actor Madeline Kahn. All the roles in all my plays are written for Madeline Kahn.
My mentors and teachers have included Carl Weber, Ehren Fordyce, Cherrie Moraga, Craig Slaight, Norman Kline, and James Kass. A high school dropout, I earned a B.A. with Honors from Stanford University (’05). I’ve eschewed the M.F.A. route in favor of learning directly from audiences, and from fellow artists young and old, with voices both known and new.
My plays have been performed across the U.S. and in the U.K., in venues ranging from Midtown Manhattan to small-town Montana.
I have appeared onstage hundreds of times with companies including The San Francisco Mime Troupe, No Nude Men, and American Conservatory Theater. Among other things, I’ve played… two different executioners (both male)… a talking bear… a perfect woman made in the image of Aphrodite… an asthmatic hunchbacked albino hillbilly… and even Princess Salome (yes, of the seven veils, and no, it wasn’t a comedy). I have showcased original solo performance at venues including Zeum, The Marsh, San Francisco Theater Pub, La Peña, and The Garage.
As a charter member of the San Francisco Neo-Futurists, my hometown’s branch of the 25-years-running national ensemble which creates non-illusory performance, between Dec 2013 & Jan 2015 I wrote and performed almost 40 original works as part of the rotating cast of the ongoing show Too Much Light Makes The Baby Go Blind (30 Plays in 60 Minutes). In 2015, I’ve stepped out of the ensemble, becoming one of the first alums of an SF company I’m proud to have helped build.
What My Work Is Like
Critics and theatermakers have described me as “upsetting,” “refreshing,” “an Absurdist,” “a natural Brechtian,” “a ruthless innovator,” “a highly engaging raconteur,” “relentless,” “hilarious,” “a sociopath,” “a genius,” “pointless,” “often humorous,” “smarter than I remembered,” “cute with a chewy gunpowder center” and “really… something.” Watching my pieces onstage, they’ve claimed to witness “the death of God,” “the death of fun,” and “fun.”
Audience members have laughed, wept, gasped, stormed out, thrown actual cash at the actors, jumped onstage to dance, and said some very nice things including “Don’t tell my girlfriend, but I liked your play better than hers,” “I would die to have written that,” and “I am coming back again tomorrow.”
What I’m Making Now
I’m developing the next phase of my massive solo performance project Take Me Home: a One-Woman Odyssey, based on Homer’s epic adventure poem. I showed the first segments of the piece in November 2013 as part of the SF Olympians Festival, and shared a run of hour-long performances in SF in July 2014 and in Edinburgh, Scotland in August 2014. WOOHOO! I’m continuing to develop my complete 12-hour durational version, and hope to share it with Bay Area audiences as soon as this Summer.
Game Design and Online Content
I’m on the editorial content team for Thred, the new mobile creative platform from Sims designer Will Wright.
As the visual art curator at Thred, I discover and present visual art from around the world, with a focus on contemporary and emerging voices.
I’m also a game writer, currently writing quests and stories for the mobile game Westbound!, a pioneer-themed adventure full of cowboys and saloons, with over 100,000 5-star user reviews.
I specialize in writing for mobile and social platforms like iPad and Facebook. My favorite projects are close collaborations where I work with a team to create an immersive and compelling fusion of narrative design and platform mechanics.
If you’re seeking game writing, content, or editorial support, and are interested in seeing clips or discussing rates, please contact me directly via Email firstname.lastname@example.org or Twitter @WayBetterThanTV
I specialize in new play development; some recent projects include dramaturging the world premiere of Bone To Pick & Diadem by Eugenie Chan for Cutting Ball Theater (where I was formerly the Literary Manager), and the world premiere of Failure 2 Communicate by Valerie Fachman for Performers Under Stress.
I am mostly retired from production dramaturgy, but still love working one-on-one with playwrights. I am available for private consultations (in person or online) to support the development of new scripts, and offer personalized writing coaching for authors at all levels.
For more, check out this page on how and why to hire me as Your Personal Dramaturg.
Science Facts About Me
Dislikes: Jerks, bullies, the fact that over 20% of American children live in poverty.
Likes: Nachos, not being dead.